Sonic blade
Rare
100 GP
Described in: Core book
Nicknames: flamberge / gotta go fast
Description

Big and heavy, sonic blades consist of two parallel 5 foot blades and a rotating, serrated alpha element chain that runs between them. Spinning at eight times the speed of sound, the chain emits vibrations that make the air around it appear to shudder. Its engine, encased in the sword’s thick hilt, is powered by the armour’s energy supply. Sonic blades were designed to tear through the toughest armoured vehicles and mecha-armour, such as those belonging to the Nodachi. The faster the chain spins, the better the blade cuts, but at a steeper energy cost.
Attack
Damages | Violence | Reach | Energy | Effect(s) |
---|---|---|---|---|
4D6 (12) + Strength | 4D6 (12) | Contact - ≤5ft | 1 |
Damages | 4D6 (12) + Strength |
---|---|
Violence | 4D6 (12) |
Reach | Contact |
Energy | 1 |
Effect |
---|
Anti-vehicle Anti-vehicle |
Assisted aim Assisted aim |
Heavy Heavy |
Ignore armour Ignore armour |
Two-handed Two-handed |
Wrath Wrath |
[Boost] (10) [Boost] (10) |
Availables enhancements
10 PG
(The weapon dealt the killing blow to a boss of the Lady.)
Effect | Condition |
---|---|
Damages +1D6, Violence +1D6 | Lady creatures only. |
10 PG
(The weapon dealt the killing blow to a boss of the Flesh.)
Effect | Condition |
---|---|
Damages +1D6, Violence +1D6 | Flesh creatures only. |
15 PG
(Over the course of a single conflict phase, the Knight dealt the killing blow to or took at least 6 brutes and/or badasses out of combat. The weapon does not have the scatter X effect.)
Effect | Condition |
---|---|
Cadence (2) Cadence (2) |
-
|
10 PG
(The weapon dealt the killing blow to a boss of the Beast.)
Effect | Condition |
---|---|
Damages +1D6, Violence +1D6 | Beast creatures only. |
20 PG
(The weapon allowed the Knight to accomplish their major motivation, or helped an ally accomplish theirs. A Knight of the Round Table must give permission for the Code to be engraved on the weapon.)
Effect | Condition |
---|---|
[Hardened] (1) [Hardened] (1) |
-
|
15 PG
(The weapon helped the Knight accomplish one of their lesser motivations at least five times.)
Effect | Condition |
---|---|
[Fierté] (1) [Fierté] (1) |
-
|
15 PG
(The weapon dealt the killing blow to or took a boss out of combat, and the Knight wielding it had 10 or fewer HP.)
Effect | Condition |
---|---|
Obliteration Obliteration |
-
|
10 PG
(The weapon dealt the killing blow to a behemoth of the Anathema.)
Effect | Condition |
---|---|
Damages +2D6 | Anathema Behemoth-class only |
5 PG
(The weapon dealt the killing blow to or took a badass out of combat.)
Effect | Condition |
---|---|
Damages +1D6 |
-
|
10 PG
(The weapon dealt the killing blow to a boss of the Machine.)
Effect | Condition |
---|---|
Damages +1D6, Violence +1D6 | Machine creatures only. |
5 PG
(The weapon was used to protect an ally or an innocent from harm.)
Effect | Condition |
---|---|
Defence (1) Defence (1) |
-
|
20 PG
(The weapon dealt the killing blow to or took a boss out of combat, and the Knight wielding it had 10 or fewer HP)
Effect | Condition |
---|---|
[Force field] (2) [Force field] (2) | The weapon must be held |
5 PG
(The weapon dealt the killing blow to or took a boss out of combat (not a boss of the Anathema))
Effect | Condition |
---|---|
[Bonus dégâts] (3) [Bonus dégâts] (3) |
-
|
5 PG
(The weapon dealt the killing blow to a boss of the Anathema.)
Effect | Condition |
---|---|
Radiance (1) Radiance (1) | Or give +1 if radiance already active |
10 PG
(The weapon dealt the killing blow to a boss of the Mask.)
Effect | Condition |
---|---|
Damages +1D6, Violence +1D6 | Mask creatures only. |
20 PG
(The weapon dealt the killing blow to one of the Overlords of the Anathema. The weapon does not have the anti-Anathema effect.)
Effect | Condition |
---|---|
Anti-Anathema Anti-Anathema |
-
|
5 PG
(The weapon dealt the killing blow to or took a band out of combat.)
Effect | Condition |
---|---|
Violence +1D6 |
-
|
5 PG
Effect | Condition |
---|---|
Damages +1D6 | Agressive style only |
20 PG
Effect | Condition |
---|---|
[Sur mesure] [Sur mesure] |
-
|
15 PG
Effect | Condition |
---|---|
[Indestructible weapon] [Indestructible weapon] |
-
|
10 PG
Effect | Condition |
---|---|
Weighted Weighted |
-
|
Defence (-1) Defence (-1) |
-
|
5 PG
Effect | Condition |
---|---|
Radiance (2) Radiance (2) |
-
|
10 PG
Effect | Condition |
---|---|
Finecrafted Finecrafted |
-
|
Q&A > Arsenal questions > Weapons - Jan. 17, 2025, 12:31 p.m.
The bonuses only apply to one attack. When an attack lands, the wielder must choose either violence, damage, or neither. 14D6 is the maximum total (4D6 base damage/violence and up to 10D6 additional damage/violence).