Weapons list

Chainwhip

Rare 100 GP

Described in: Codex v1.5

Nicknames: spin cycle / free hugs!

Description

Yojimbos defecting to Avalon sometimes bring interesting Nodachi technology with them. The chainwhip is one of them.

More than just an elongated chainsaw, this weapon is a length of interlocking metal links that serve as a backbone for dozens of individual sawing mechanisms. When not in use it stays coiled around a handle, ready to be unfurled with a flick of the wrist to its battle length. The main ‘links’ are sturdy enough to wrap around powerful creatures without risk of breaking. The teeth on each of the cutting chains are made of tungsten carbide, capable of easily cutting through steel and concrete. The chainsaw segments rotate with enough force to keep the main structure of the weapon steady, allowing it to bend and perform precise strikes when in the hands of a competent Knight. One of its highlights is its ability to grip metal, stone, flesh, and bone, and latch onto it like a ravenous shark, holding a target fast while simultaneously shredding it.

Attack
Damages Violence Reach Energy Effect(s)
6D6 (18) + Strength + Dexterity (Finecrafted) 6D6 (18) Short - ≤50ft -
Damages 6D6 (18) + Strength + Dexterity (Finecrafted)
Violence 6D6 (18)
Reach Short
Effect
Cadence (3) Cadence (3)
Destructive Destructive
Finecrafted Finecrafted
Submission Submission
Two-handed Two-handed
Wrath Wrath
Availables enhancements

10 PG

(The weapon dealt the killing blow to a boss of the Lady.)

Effect Condition
Damages +1D6, Violence +1D6 Lady creatures only.

10 PG

(The weapon dealt the killing blow to a boss of the Flesh.)

Effect Condition
Damages +1D6, Violence +1D6 Flesh creatures only.

15 PG

(Over the course of a single conflict phase, the Knight dealt the killing blow to or took at least 6 brutes and/or badasses out of combat. The weapon does not have the scatter X effect.)

Effect Condition
Cadence (2) Cadence (2)
-

10 PG

(The weapon dealt the killing blow to a boss of the Beast.)

Effect Condition
Damages +1D6, Violence +1D6 Beast creatures only.

20 PG

(The weapon allowed the Knight to accomplish their major motivation, or helped an ally accomplish theirs. A Knight of the Round Table must give permission for the Code to be engraved on the weapon.)

Effect Condition
[Hardened] (1) [Hardened] (1)
-

15 PG

(The weapon helped the Knight accomplish one of their lesser motivations at least five times.)

Effect Condition
[Fierté] (1) [Fierté] (1)
-

15 PG

(The weapon dealt the killing blow to or took a boss out of combat, and the Knight wielding it had 10 or fewer HP.)

Effect Condition
Obliteration Obliteration
-

10 PG

(The weapon dealt the killing blow to a behemoth of the Anathema.)

Effect Condition
Damages +2D6 Anathema Behemoth-class only

5 PG

(The weapon dealt the killing blow to or took a badass out of combat.)

Effect Condition
Damages +1D6
-

10 PG

(The weapon dealt the killing blow to a boss of the Machine.)

Effect Condition
Damages +1D6, Violence +1D6 Machine creatures only.

5 PG

(The weapon was used to protect an ally or an innocent from harm.)

Effect Condition
Defence (1) Defence (1)
-

20 PG

(The weapon dealt the killing blow to or took a boss out of combat, and the Knight wielding it had 10 or fewer HP)

Effect Condition
[Force field] (2) [Force field] (2) The weapon must be held

5 PG

(The weapon dealt the killing blow to or took a boss out of combat (not a boss of the Anathema))

Effect Condition
[Bonus dégâts] (3) [Bonus dégâts] (3)
-

5 PG

(The weapon dealt the killing blow to a boss of the Anathema.)

Effect Condition
Radiance (1) Radiance (1) Or give +1 if radiance already active

10 PG

(The weapon dealt the killing blow to a boss of the Mask.)

Effect Condition
Damages +1D6, Violence +1D6 Mask creatures only.

20 PG

(The weapon dealt the killing blow to one of the Overlords of the Anathema. The weapon does not have the anti-Anathema effect.)

Effect Condition
Anti-Anathema Anti-Anathema
-

5 PG

(The weapon dealt the killing blow to or took a band out of combat.)

Effect Condition
Violence +1D6
-

5 PG

Effect Condition
Damages +1D6 Agressive style only

10 PG

Effect Condition
Silencer Silencer
-

20 PG

Effect Condition
[Sur mesure] [Sur mesure]
-

10 PG

Effect Condition
[Allègement] [Allègement]
-
Damages -1D6
-

10 PG

Effect Condition
Assisted aim Assisted aim
-

10 PG

Effect Condition
[Tank] [Tank] If multiples weapons, all must have the enhancement to the bonus being effective

5 PG

Effect Condition
Radiance (2) Radiance (2)
-