Weapons list

Detachable shield

Standard 20 GP

Described in: Core book

Nicknames: the anvil / shelter

Description

This square shield was designed to protect Knights in melee combat. Four panels with toothed edges can deploy to increase its covered area as well as its lethality. At the centre of the shield is a single-use, front-facing directional explosive charge, for extreme situations. Using the charge is done with the shield firmly anchored in the ground. If the ground is made of concrete, its user just has to pound it in harder!

Attack
Melee
Damages Violence Reach Energy Effect(s)
1 + Strength 1 Contact - ≤5ft -
Damages 1 + Strength
Violence 1
Reach Contact
Effect
Defence (2) Defence (2)
Twinned (ambidextrous) Twinned (ambidextrous)
Ranged (shield deployed)
Damages Violence Reach Energy Effect(s)
2D6 (6) + 6 2D6 (6) + 6 Short - ≤50ft -
Damages 2D6 (6) + 6
Violence 2D6 (6) + 6
Reach Short
Effect
Anti-Anathema Anti-Anathema
Clip (1) Clip (1)
Radiance (4) Radiance (4)
Availables enhancements

10 PG

(The weapon dealt the killing blow to a boss of the Lady.)

Effect Condition
Damages +1D6, Violence +1D6 Lady creatures only.

10 PG

(The weapon dealt the killing blow to a boss of the Flesh.)

Effect Condition
Damages +1D6, Violence +1D6 Flesh creatures only.

15 PG

(Over the course of a single conflict phase, the Knight dealt the killing blow to or took at least 6 brutes and/or badasses out of combat. The weapon does not have the scatter X effect.)

Effect Condition
Cadence (2) Cadence (2)
-

10 PG

(The weapon dealt the killing blow to a boss of the Beast.)

Effect Condition
Damages +1D6, Violence +1D6 Beast creatures only.

20 PG

(The weapon allowed the Knight to accomplish their major motivation, or helped an ally accomplish theirs. A Knight of the Round Table must give permission for the Code to be engraved on the weapon.)

Effect Condition
[Hardened] (1) [Hardened] (1)
-

15 PG

(The weapon helped the Knight accomplish one of their lesser motivations at least five times.)

Effect Condition
[Fierté] (1) [Fierté] (1)
-

15 PG

(The weapon dealt the killing blow to or took a boss out of combat, and the Knight wielding it had 10 or fewer HP.)

Effect Condition
Obliteration Obliteration
-

10 PG

(The weapon dealt the killing blow to a behemoth of the Anathema.)

Effect Condition
Damages +2D6 Anathema Behemoth-class only

5 PG

(The weapon dealt the killing blow to or took a badass out of combat.)

Effect Condition
Damages +1D6
-

10 PG

(The weapon dealt the killing blow to a boss of the Machine.)

Effect Condition
Damages +1D6, Violence +1D6 Machine creatures only.

5 PG

(The weapon was used to protect an ally or an innocent from harm.)

Effect Condition
Defence (1) Defence (1)
-

20 PG

(The weapon dealt the killing blow to or took a boss out of combat, and the Knight wielding it had 10 or fewer HP)

Effect Condition
[Force field] (2) [Force field] (2) The weapon must be held

5 PG

(The weapon dealt the killing blow to or took a boss out of combat (not a boss of the Anathema))

Effect Condition
[Bonus dégâts] (3) [Bonus dégâts] (3)
-

5 PG

(The weapon dealt the killing blow to a boss of the Anathema.)

Effect Condition
Radiance (1) Radiance (1) Or give +1 if radiance already active

10 PG

(The weapon dealt the killing blow to a boss of the Mask.)

Effect Condition
Damages +1D6, Violence +1D6 Mask creatures only.

5 PG

(The weapon dealt the killing blow to or took a band out of combat.)

Effect Condition
Violence +1D6
-

5 PG

Effect Condition
Damages +1D6 Agressive style only

10 PG

Effect Condition
Wounding Wounding
-

20 PG

Effect Condition
[Sur mesure] [Sur mesure]
-

5 PG

Effect Condition
Stun (1) Stun (1)
-

10 PG

Effect Condition
[Tank] [Tank] If multiples weapons, all must have the enhancement to the bonus being effective

10 PG

Effect Condition
Twinned (akimbo) Twinned (akimbo) When used with its twin only

10 PG

Effect Condition
Finecrafted Finecrafted
-