Magnetic crossbow
Rare
70 GP
Described in: Core book (FAQ corrected)
Nicknames: the scorpion / the basilisk
Description

This so-called ‘crossbow’ is actually a magnetic catapult designed to silently propel thin metal stakes. Knights call these stakes bolts, and in truth, the alpha element shafts bear some resemblance to traditional crossbow quarrels. Tiny fins allow them to spin and maintain the momentum required to pierce most protective layers. Once they reach their target, they release neurotoxins, sedatives, or destructive nanomachines. The barbed bolt itself has three rows of spring-loaded blades that help it hook into flesh and dice up the target’s internal organs. The end result is a weapon that is both deadly and silent.
Switching ammunition takes a move action in combat.
Attack
Barbed bolt
Damages | Violence | Reach | Energy | Effect(s) |
---|---|---|---|---|
6D6 (18) + Ranged (Precise) | 1 | Long - ≤1,000ft | - |
Damages | 6D6 (18) + Ranged (Precise) |
---|---|
Violence | 1 |
Reach | Long |
Effect |
---|
Ignore armour Ignore armour |
Precise Precise |
Silencer Silencer |
Two-handed Two-handed |
Neurotoxin bolt
Damages | Violence | Reach | Energy | Effect(s) |
---|---|---|---|---|
5D6 (15) + Ranged (Precise) | 1 | Long - ≤1,000ft | - |
Damages | 5D6 (15) + Ranged (Precise) |
---|---|
Violence | 1 |
Reach | Long |
Effect |
---|
Continuous damage (9) Continuous damage (9) |
Ignore armour Ignore armour |
Precise Precise |
Silencer Silencer |
Two-handed Two-handed |
Stun bolt
Damages | Violence | Reach | Energy | Effect(s) |
---|---|---|---|---|
4D6 (12) + Ranged (Precise) | 1 | Long - ≤1,000ft | - |
Damages | 4D6 (12) + Ranged (Precise) |
---|---|
Violence | 1 |
Reach | Long |
Effect |
---|
Ignore armour Ignore armour |
Precise Precise |
Silencer Silencer |
Stun (4) Stun (4) |
Two-handed Two-handed |
Nanomachine bolt
Damages | Violence | Reach | Energy | Effect(s) |
---|---|---|---|---|
6D6 (18) + 6 + Ranged (Precise) | 1 | Long - ≤1,000ft | - |
Damages | 6D6 (18) + 6 + Ranged (Precise) |
---|---|
Violence | 1 |
Reach | Long |
Effect |
---|
Anti-vehicle Anti-vehicle |
Destructive Destructive |
Precise Precise |
Radiance (4) Radiance (4) |
Silencer Silencer |
Two-handed Two-handed |
Availables enhancements
20 PG
Effect | Condition |
---|---|
[Indestructible weapon] [Indestructible weapon] |
-
|
30 PG
Effect | Condition |
---|---|
[Automatic success] (3) [Automatic success] (3) |
-
|
30 PG
Effect | Condition |
---|---|
Assisted aim Assisted aim |
-
|
[Inertia] [Inertia] |
-
|
10 PG
Effect | Condition |
---|---|
[Ranged bonus] (3) [Ranged bonus] (3) | Reach ≤ medium |
10 PG
Effect | Condition |
---|---|
[Automatic success] (1) [Automatic success] (1) | Reach ≥ medium |
[Complication] (3) [Complication] (3) | Reach ≤ short |
20 PG
Effect | Condition |
---|---|
Assassin (2) Assassin (2) |
-
|
10 PG
Effect | Condition |
---|---|
Scatter (3) Scatter (3) | Reach ≤ short |
[Complication] (3) [Complication] (3) | Reach ≥ medium |
10 PG
Effect | Condition |
---|---|
[Better range] (1) [Better range] (1) | Two-handed weapons |
20 PG
Effect | Condition |
---|---|
Reaction (2) Reaction (2) |
-
|