Weapons list

Anti-materiel rifle

Advanced 60 GP

Described in: Core book

Nicknames: God’s finger / the Off switch

Description

This lengthy anti-materiel sniper rifle fires anti-aircraft gun shells, is precise well over half a mile, and can fire through brick and concrete walls. Its scope is supplemented by a high performance camera for cover shooting and enemy holo-targeting. It automatically sends marked targets to allies’ AR displays to increase squad ballistic targeting synergy.

Attack
Damages Violence Reach Energy Effect(s)
5D6 (15) + 6 + Ranged (Precise) 2D6 (6) Far - 1000+ft -
Availables enhancements
Alpha reinforcement
Cluster ammunition

10 PG

Effect Condition
Damages -1D6, Violence +1D6
-
Drone ammunition
EMP ammunition

15 PG

Effect Condition
Damages -1D6, Violence -1D6
-
Interference (2) Interference (2)
-
Explosive ammunition

10 PG

Effect Condition
Damages +1D6, Violence -1D6
-
Laser sight

10 PG

Effect Condition
[Ranged bonus] (3) [Ranged bonus] (3) Reach ≤ medium
Long barrel

10 PG

Effect Condition
[Automatic success] (1) [Automatic success] (1) Reach ≥ medium
[Complication] (3) [Complication] (3) Reach ≤ short
Non-lethal ammunition

10 PG

Effect Condition
[Non lethal] [Non lethal]
-
Short barrel

10 PG

Effect Condition
Scatter (3) Scatter (3) Reach ≤ short
[Complication] (3) [Complication] (3) Reach ≥ medium
Smart scope

10 PG

Effect Condition
[Better range] (1) [Better range] (1) Two-handed weapons
Subsonic ammunition

20 PG

Effect Condition
Silencer Silencer
-
Twin chambers

30 PG

Effect Condition
Cadence (2) Cadence (2)
-
Weapon shield

20 PG

Effect Condition
Reaction (2) Reaction (2)
-
Some weapons have both the destructive effect and ignore armour or armour-piercing effects. Why? – pages 415-417
Q&A > Arsenal questions > General effect questions - Jan. 17, 2025, 12:31 p.m.

Some creatures have no HP score. Against them, destructive always applies, ignoring ignore armour and armour-piercing effects. If a creature has HP and AP values, destructive still applies if the target’s AP are higher than the armour-piercing effect of the attack. If armour-piercing allows the attack to completely ignore the target’s AP, damage is dealt straight to the target’s HP and the destructive effect is ignored.