Ranged weapon
Alpha reinforcement (20 GP)
La structure de l’arme est maintenant façonnée en élément alpha.
Restriction -
Effects [Indestructible weapon]
Cluster ammunition (10 GP)
The weapon’s projectiles split in midair into a spray of smaller bullets or shrapnel. Perfect for softening up enemy bands.
Restriction Restricted on flamethrower, laser, crossbow, or grenade launcher type weapons.
Effects Damages -1D6, Violence +1D6
Coolant system (30 GP)
A liquid nitrogen coolant circuit is added to the gun, allowing it to fire more often or faster without overheating
Restriction Restricted on heavy. can only be used on weaponsthat fire bullets, darts, and lasers, as well as on sonic weapons
Effects Barrage (1) ; Burst fire ; [Inertia]
Drone ammunition (30 GP)
Each of this weapon’s bullets, darts, grenades, or missiles is a technological marvel. They are capable of correcting their firing trajectory in midair.
Restriction Restricted on flamethrower or laser type weapons
Effects [Automatic success] (3)
EMP ammunition (15 GP)
These ‘bluescreen rounds’ come with a custom magazine and create a powerful electromagnetic field on impact, wreaking havoc on the Machine’s servants in particular.
Restriction Restricted on flamethrower, laser, crossbow, or grenade launcher type weapons.
Effects Damages -1D6, Violence -1D6 ; Interference (2)
Explosive ammunition (10 GP)
Heavier, improved ammunition that explodes on impact, in a custom magazine. Made to take out badasses.
Restriction Restricted on flamethrower, laser, crossbow, or grenade launcher type weapons.
Effects Damages +1D6, Violence -1D6
Guiding interface (15 GP)
The weapon has an AR interface that allows its user to fire while behind cover
Restriction Only on weapons that fire bullets, grenades, missiles, and rocket.
Effects Safe shot
Hyper velocity ammunition (30 GP)
Latest generation ammunition that breaches the wall of sound several times over, with a lighter load but just as much stopping power. It requires an improved cooling system that unfortunately makes the weapon heavier.
Restriction Restricted on heavy and laser type weapon
Effects Assisted aim ; [Inertia]
Laser sight (10 GP)
A simple upgrade, but an effective one: a small laser sight that is attached to the weapon’s barrel..
Restriction Restricted on flamethrower type weapon.
Effects [Ranged bonus] (3)
Long barrel (10 GP)
The weapon’s barrel is unusually extended, giving bonuses to long-distance shots and severe penalties to close range ones.
Restriction -
Effects [Automatic success] (1) ; [Complication] (3)
Non-lethal ammunition (10 GP)
Less powerful rounds that can be used without fear of killing their target.
Restriction Restricted on flamethrower, laser, crossbow, or grenade launcher type weapons.
Effects [Non lethal]
Omega coating (20 GP)
The weapon’s ammunition has been coated with a special alloy made from a rare substance scavenged in the darkness, even more lethal than alpha element. Its impenetrable black hue is almost unnoticeable and gives the ammo lethal properties.
Restriction require a weapon with silencer effect
Effects Assassin (2)
Optional enhanced smart grenades (25 GP)
The Knight embarks with more powerful versions of their usual smart grenades
Restriction This enhancement only applies to grenades. It can only be purchased once.
Effects Damages +2D6, Violence +2D6
Short barrel (10 GP)
The weapon’s barrel is shorter than normal, maximizing short-range projectile spread at the cost of greatly reduced precision.
Restriction -
Effects Scatter (3) ; [Complication] (3)
Smart scope (10 GP)
This targeting tool is a valuable addition to any weapon
Restriction Restricted on flamethrower type weapons, must be two-handed or heavy
Effects [Better range] (1)
Subsonic ammunition (20 GP)
Projectiles designed to be fired at a velocity that is below the speed of sound, acting as a suppressor.
Restriction Restricted on flamethrower, laser or grenade launcher type weapons.
Effects Silencer
Twin chambers (30 GP)
Restriction Can only be used on heavy or two-handed weapons that fire bullets or darts. It takes up two enhancement slots.
Effects Cadence (2)
Twinned (10 GP)
A pair of weapons are modified to work together, interfacing with the Knight’s AI and targeting systems for better assisted aiming.
Restriction Cannot apply to weapons with the heavy- or two-handed effects. It takes one enhancement slot on each twinned weapon and must be purchased for a pair of weapons each time. (It cannot be purchased on three different weapons to allow mixing and matching whenever the user likes.)
Effects Twinned (akimbo) ; Twinned (ambidextrous)
Weapon shield (20 GP)
A small, transparent shield is affixed to the weapon, protecting its wielder’s neck and shoulders from enemy fire.
Restriction Require two-handed or heavy weapon.
Effects Reaction (2)
Melee weapon
ornamental
Azurine weapon (10 GP)
Restriction The weapon dealt the killing blow to a boss of the Lady.
Effects Damages +1D6, Violence +1D6
Blood red weapon (10 GP)
Restriction The weapon dealt the killing blow to a boss of the Flesh.
Effects Damages +1D6, Violence +1D6
Chrome tinted with glowing coloured lines (15 GP)
Restriction Over the course of a single conflict phase, the Knight dealt the killing blow to or took at least 6 brutes and/or badasses out of combat. The weapon does not have the scatter X effect.
Effects Cadence (2)
Engraved claw marks (10 GP)
Restriction The weapon dealt the killing blow to a boss of the Beast.
Effects Damages +1D6, Violence +1D6
Engraved code of Avalon (20 GP)
Restriction The weapon allowed the Knight to accomplish their major motivation, or helped an ally accomplish theirs. A Knight of the Round Table must give permission for the Code to be engraved on the weapon.
Effects [Hardened] (1)
Engraved Knight's crest (15 GP)
Restriction The weapon helped the Knight accomplish one of their lesser motivations at least five times.
Effects [Fierté] (1)
Engraved laughing skull (15 GP)
Restriction The weapon dealt the killing blow to or took a boss out of combat, and the Knight wielding it had 10 or fewer HP.
Effects Obliteration
Engraved oak (10 GP)
Restriction The weapon dealt the killing blow to a behemoth of the Anathema.
Effects Damages +2D6
Engraved reaper (5 GP)
Restriction The weapon dealt the killing blow to or took a badass out of combat.
Effects Damages +1D6
Engraved shattered cogs (10 GP)
Restriction The weapon dealt the killing blow to a boss of the Machine.
Effects Damages +1D6, Violence +1D6
Engraved shield (5 GP)
Restriction The weapon was used to protect an ally or an innocent from harm.
Effects Defence (1)
Engraved suit of armor (20 GP)
Restriction The weapon dealt the killing blow to or took a boss out of combat, and the Knight wielding it had 10 or fewer HP
Effects [Force field] (2)
Grooves shaped into lines and arrows (5 GP)
Restriction The weapon dealt the killing blow to or took a boss out of combat (not a boss of the Anathema)
Effects [Bonus dégâts] (3)
Iridescent arabesques (5 GP)
Restriction The weapon dealt the killing blow to a boss of the Anathema.
Effects Radiance (1)
Sculpted broken mask (10 GP)
Restriction The weapon dealt the killing blow to a boss of the Mask.
Effects Damages +1D6, Violence +1D6
Shining falcon and feathers (20 GP)
Restriction The weapon dealt the killing blow to one of the Overlords of the Anathema. The weapon does not have the anti-Anathema effect.
Effects Anti-Anathema
Stylised flames (5 GP)
Restriction The weapon dealt the killing blow to or took a band out of combat.
Effects Violence +1D6
structural
Agressive (5 GP)
This weapon has been modified to deal messier, more lethal wounds with each attack. Its blade is serrated, its head or tip pivot to deal maximum damage.
Restriction -
Effects Damages +1D6
Assassin (10 GP)
This weapon generates a sound dampening field around it and its wielder, and can turn invisible should the Knight wish
Restriction Weapons without silencer, heavy, weighted, stun X, anti-Anathema, or radiance X effects
Effects Silencer
Barbed (10 GP)
When this weapon hits its target, its blade, head, or tip launches tiny, exceedingly painful metal shards in a tightly controlled area around it.
Restriction A weapon without the wounding or destructive effects
Effects Wounding
Custom-made (20 GP)
This weapon was custom-made for a Knight in particular and their personal fighting style. Its weight, balance, and length are all tailored to their specific requirements, and they are doubtless a hero of some renown. Few can boast weapons made with such painstaking care.
Warning : If this weapon is lost or destroyed, the Knight loses half the weapon’s GP cost (including any upgrades it may have) from their total GP (which can lead to them losing a meta-armour evolution, among other things). Their current GP value does not change
Restriction -
Effects [Sur mesure]
Electrified (5 GP)
When this weapon strikes a target, a huge wave of electricity surges from it to push the enemy back, possibly knocking them over.
Restriction Weapons without stun X, ignore armour, or wounding effects
Effects Stun (1)
Indestructible (15 GP)
This weapon’s frame is now made from a highly resistant alloy.
Restriction -
Effects [Indestructible weapon]
Lighter (10 GP)
This weapon is made with lighter materials, its heavier components have been removed, or it may be slightly shorter. It deals a little less damage, but it can now be wielded in one hand.
Warning : A weapon with the lighter upgrade cannot receive the massive upgrade.
Restriction Weapons with the two-handed effect, but not heavy or weighted
Effects Damages -1D6 ; [Allègement]
Massive (10 GP)
This weapon has been intentionally made larger and heavier, allowing the Knight wielding it to put all their strength behind each blow, to devastating effect. This does make it harder to use, however.
Warning : A weapon with the massive upgrade cannot receive the lighter upgrade
Restriction Two-handed weapons without weighted, silencer, or finecrafted effects
Effects Defence (-1) ; Weighted
Networked (10 GP)
This weapon is a concentrate of technology, with builtin antigravity generators or propulsion systems, allowing the Knight wielding it to hit with greater precision. Thanks to the weapon’s onboard analysis software, an armour’s AI can determine optimal trajectories and compensate for weaknesses in its user’s swings, improving its damaging potential.
Restriction A weapon without the assisted aim effect
Effects Assisted aim
Protector (10 GP)
This weapon’s hilt or haft has a small force field generator allowing its user to parry melee attacks with greater ease, and to waste less time recovering from blows.
Restriction -
Effects [Tank]
Radiant (5 GP)
The weapon’s structure now contains a UV light generator designed to perturb creatures of the darkness. Its blade might shine brightly, its head could have a socketed UV emitter, or similar alternation.
Restriction A weapon without radiance X or silencer effects
Effects Radiance (2)
Sister (5 GP)
This weapon is custom designed to be wielded at the same time as another weapon in ambidextrous style. Its hilt, its weight, its balance, and the tilt of its edge or head are all modified to work with dual wielding in mind.
Restriction One-handed contact weapons only
Effects Twinned (ambidextrous)
Twin (10 GP)
This weapon is a perfect replica of another of the Knight’s melee weapons, with the same balance, weight, and other characteristics.
Restriction One-handed contact weapons only
Effects Twinned (akimbo)
Vicious (10 GP)
The weapon’s blade is sharper or thinner, its head has a different shape, its tip is pointier, for whatever reason, it deals more damage when the Knight wielding it hits the right spot on a target.
Restriction A weapon without finecrafted or weighted effects
Effects Finecrafted