Modules list

Sonar beads

Tactical

Described in: Core book

Shoulder launcher, forearm dispenser

Possible slots requirements
2
2
20 GP

These beads can be propelled up to medium range. Once they have been deployed in a room, a location, or behind cover, they act as sonars and detect living beings–including invisible ones –at short range around them. Living beings in range are treated as if they were holo-targeted when using ranged weapons against them (see the holo-targeting effect).

Activation Duration Reach
Move action One scene / one conflict phase Medium - ≤150ft
Effect(s) Damages Violence Informations / Condition
Clip (9) Clip (9) - -
Holo-targeting Holo-targeting - -
Short range
Duration One scene / one conflict phase
Reach Medium - ≤150ft
Activation Move action
Effect(s) Damages Violence
Clip (9) Clip (9) - -
Holo-targeting Holo-targeting - -
Informations / Condition: Short range
What is the range of sonar beads? – page 437
Q&A > Arsenal questions > Modules - Jan. 17, 2025, 12:31 p.m.

The beads designate everything in short range around them, but they can be thrown up to medium range.

What happens if an invisible character enters a zone scanned by sonar beads? – page 437
Q&A > Arsenal questions > Modules - Jan. 17, 2025, 12:31 p.m.

Several things:

-The invisible character is detected, and appears as a radar “blip” on the whole banner’s meta-armour AR interfaces. This does not mean that the character is visible or can be seen, but they have been noticed and the likelihood of them taking their adversaries by surprise is drastically diminished. They can still take cover, however.
-The character is holo-targeted, so anyone shooting at them has a bonus and weapons with the artillery effect (and only those) can ignore any cover bonuses theinvisibility provides.
-If a knight with the predator alternative vision activates their module, they can use the beads’ holo-targeting effect to start tracking the target as per usual despite not having “seen” it.