Shoulder turret
Automated
Described in: Core book
Compact shoulder-mounted weapon
Possible slots requirements
30 GP
The user has a compact version of one of Avalon’s ranged weapons mounted on their meta-armour’s shoulder. The weapon’s cost must be paid at the same time as the module. Only weapons without the heavy effect can be mounted on a shoulder turret. Weapons can be switched out in Camelot. The PC may use a move action instead of a combat action to fire their shoulder turret.
Activation | Duration | Energy |
---|---|---|
Move action | Instantaneous | 2 |
Energy | 2 |
---|---|
Duration | Instantaneous |
Activation | Move action |
Q&A > Questions about combat, creatures and NPCs > Combat / Fighting styles - Q&A > Arsenal questions > Modules - Jan. 17, 2025, 12:31 p.m.
Yes. As mentioned in the rules: “The PC suffers a 3 dice penalty to their ranged and combat attack rolls.” This penalty applies to attacks made with a missile pod. Independent turrets (ones with their own fixed dice pool) do not use the character’s fighting style and are unaffected by these penalties.
Q&A > Questions about combat, creatures and NPCs > Combat / Fighting styles - Jan. 17, 2025, 12:31 p.m.
No. Penalties can apply to pods and turrets, but not bonus damage added by akimbo or ambidextrous fighting styles. Akimbo and ambidextrous style bonuses only apply to “held” weapons, those in the knight’s hand or slotted into a Paladin armour’s arms are considered “held” (as pointed out in the armour’s ability description).
Q&A > Arsenal questions > Modules - Jan. 17, 2025, 12:31 p.m.
Les effets de cette amélioration sont disponibles dès que le module est actif.
Q&A > Arsenal questions > General effect questions - Jan. 17, 2025, 12:31 p.m.