Modules list

Portable force field

Tactical

Described in: Codex v1.5

-

Possible slots requirements
1
1
1
Lvl. 1 : 15 GP

Based on the same design as Steed motorbike deployment modules, this module is a supply of small flat pucks or balls containing nanites programmed to assemble into a temporary force field generator. The puck or ball is thrown like a grenade, instantaneously deploying a working force field with a six-foot radius. The generator cannot be moved for the duration of its effect. While this module is perfect for protecting allies and covering fleeing civilians, Knights can also use it to increase their own defences. All they need to do is throw one down at their feet.

Short (or medium if 1 OD in Strength, long if 2 OD in Strength, far if 3 OD or more in Strength).

Activation Duration Reach
Move action 1 minute or 6 turns during a conflict phase Contact - ≤5ft
Effect(s) Damages Violence Informations / Condition
Clip (3) Clip (3) - -
[Force field] (4) [Force field] (4) - -
Can stack with a meta-armour’s FF, but not with Shrines or any other similar sources of FF increases
Duration 1 minute or 6 turns during a conflict phase
Reach Contact - ≤5ft
Activation Move action
Effect(s) Damages Violence
Clip (3) Clip (3) - -
[Force field] (4) [Force field] (4) - -
Informations / Condition: Can stack with a meta-armour’s FF, but not with Shrines or any other similar sources of FF increases
Lvl. 2 : 15 GP

Increased use before recharging.

Activation Duration Reach
Move action 1 minute or 6 turns during a conflict phase Contact - ≤5ft
Effect(s) Damages Violence Informations / Condition
Clip (6) Clip (6) - -
[Force field] (4) [Force field] (4) - -
Can stack with a meta-armour’s FF, but not with Shrines or any other similar sources of FF increases
Duration 1 minute or 6 turns during a conflict phase
Reach Contact - ≤5ft
Activation Move action
Effect(s) Damages Violence
Clip (6) Clip (6) - -
[Force field] (4) [Force field] (4) - -
Informations / Condition: Can stack with a meta-armour’s FF, but not with Shrines or any other similar sources of FF increases
Lvl. 3 : 15 GP

Maximum use before recharging.

Activation Duration Reach
Move action 1 minute or 6 turns during a conflict phase Contact - ≤5ft
Effect(s) Damages Violence Informations / Condition
Clip (9) Clip (9) - -
[Force field] (4) [Force field] (4) - -
Can stack with a meta-armour’s FF, but not with Shrines or any other similar sources of FF increases
Duration 1 minute or 6 turns during a conflict phase
Reach Contact - ≤5ft
Activation Move action
Effect(s) Damages Violence
Clip (9) Clip (9) - -
[Force field] (4) [Force field] (4) - -
Informations / Condition: Can stack with a meta-armour’s FF, but not with Shrines or any other similar sources of FF increases
How do force fields add to each other? – page 130
Q&A > Rules system questions > Core system, combos and actions - Jan. 17, 2025, 12:31 p.m.

When not specifically stated (as in the case of the portable force field), the rule is simple: force fields from different sources are simply added together. Two Paladin metaarmour shrines cannot apply to the same target, nor to a target protected by a portable force field. Drone shielding, on the other hand, adds its FF value to Shrines (or portable force fields). Two portable force fields placed by separate knights do not stack (same source, the portable force field), etc.