Portable force field
Tactical
Described in: Codex v1.5
-
Possible slots requirements
Lvl. 1 : 15 GP
Based on the same design as Steed motorbike deployment modules, this module is a supply of small flat pucks or balls containing nanites programmed to assemble into a temporary force field generator. The puck or ball is thrown like a grenade, instantaneously deploying a working force field with a six-foot radius. The generator cannot be moved for the duration of its effect. While this module is perfect for protecting allies and covering fleeing civilians, Knights can also use it to increase their own defences. All they need to do is throw one down at their feet.
Short (or medium if 1 OD in Strength, long if 2 OD in Strength, far if 3 OD or more in Strength).
Activation | Duration | Reach |
---|---|---|
Move action | 1 minute or 6 turns during a conflict phase | Contact - ≤5ft |
Effect(s) | Damages | Violence | Informations / Condition |
---|---|---|---|
Clip (3) Clip (3) | - | - | |
[Force field] (4) [Force field] (4) | - | - |
Can stack with a meta-armour’s FF, but not with Shrines or any other similar sources of FF increases
|
Duration | 1 minute or 6 turns during a conflict phase |
---|---|
Reach | Contact - ≤5ft |
Activation | Move action |
Effect(s) | Damages | Violence |
---|---|---|
Clip (3) Clip (3) | - | - |
[Force field] (4) [Force field] (4) | - | - |
Informations / Condition: Can stack with a meta-armour’s FF, but not with Shrines or any other similar sources of FF increases |
Lvl. 2 : 15 GP
Increased use before recharging.
Activation | Duration | Reach |
---|---|---|
Move action | 1 minute or 6 turns during a conflict phase | Contact - ≤5ft |
Effect(s) | Damages | Violence | Informations / Condition |
---|---|---|---|
Clip (6) Clip (6) | - | - | |
[Force field] (4) [Force field] (4) | - | - |
Can stack with a meta-armour’s FF, but not with Shrines or any other similar sources of FF increases
|
Duration | 1 minute or 6 turns during a conflict phase |
---|---|
Reach | Contact - ≤5ft |
Activation | Move action |
Effect(s) | Damages | Violence |
---|---|---|
Clip (6) Clip (6) | - | - |
[Force field] (4) [Force field] (4) | - | - |
Informations / Condition: Can stack with a meta-armour’s FF, but not with Shrines or any other similar sources of FF increases |
Lvl. 3 : 15 GP
Maximum use before recharging.
Activation | Duration | Reach |
---|---|---|
Move action | 1 minute or 6 turns during a conflict phase | Contact - ≤5ft |
Effect(s) | Damages | Violence | Informations / Condition |
---|---|---|---|
Clip (9) Clip (9) | - | - | |
[Force field] (4) [Force field] (4) | - | - |
Can stack with a meta-armour’s FF, but not with Shrines or any other similar sources of FF increases
|
Duration | 1 minute or 6 turns during a conflict phase |
---|---|
Reach | Contact - ≤5ft |
Activation | Move action |
Effect(s) | Damages | Violence |
---|---|---|
Clip (9) Clip (9) | - | - |
[Force field] (4) [Force field] (4) | - | - |
Informations / Condition: Can stack with a meta-armour’s FF, but not with Shrines or any other similar sources of FF increases |
Q&A > Rules system questions > Core system, combos and actions - Jan. 17, 2025, 12:31 p.m.
When not specifically stated (as in the case of the portable force field), the rule is simple: force fields from different sources are simply added together. Two Paladin metaarmour shrines cannot apply to the same target, nor to a target protected by a portable force field. Drone shielding, on the other hand, adds its FF value to Shrines (or portable force fields). Two portable force fields placed by separate knights do not stack (same source, the portable force field), etc.