Portable cover
Tactical
Described in: Core book
Shell shield, round shield, vertical deployable shield
Slots requirements
2
Lvl. 1 : 20 GP
Beads filled with nanomachines provide temporary cover when thrown on the ground. Once deployed, these portable covers cannot be recovered or moved and act like regular cover for any PC who hides behind them (see Chapter 4: Game mechanics, on page 87).
Activation | Duration | Reach |
---|---|---|
Move action | One scene / one conflict phase | Short - ≤50ft |
Effect(s) | Damages | Violence | Informations / Condition |
---|---|---|---|
Clip (3) Clip (3) | - | - | |
Reaction (2) Reaction (2) | - | - |
Duration | One scene / one conflict phase |
---|---|
Reach | Short - ≤50ft |
Activation | Move action |
Effect(s) | Damages | Violence |
---|---|---|
Clip (3) Clip (3) | - | - |
Reaction (2) Reaction (2) | - | - |
Lvl. 2 : 10 GP
Clip 3 increases to clip 6. Cover design is improved and provides an additional 1 reaction point.
Activation | Duration | Reach |
---|---|---|
Move action | One scene / one conflict phase | Short - ≤50ft |
Effect(s) | Damages | Violence | Informations / Condition |
---|---|---|---|
Clip (6) Clip (6) | - | - | |
Reaction (3) Reaction (3) | - | - |
Duration | One scene / one conflict phase |
---|---|
Reach | Short - ≤50ft |
Activation | Move action |
Effect(s) | Damages | Violence |
---|---|---|
Clip (6) Clip (6) | - | - |
Reaction (3) Reaction (3) | - | - |
Lvl. 3 : 10 GP
Clip 6 increases to clip 9. Cover design is improved and provides an additional 1 reaction point.
Activation | Duration | Reach |
---|---|---|
Move action | One scene / one conflict phase | Short - ≤50ft |
Effect(s) | Damages | Violence | Informations / Condition |
---|---|---|---|
Clip (9) Clip (9) | - | - | |
Reaction (4) Reaction (4) | - | - |
Duration | One scene / one conflict phase |
---|---|
Reach | Short - ≤50ft |
Activation | Move action |
Effect(s) | Damages | Violence |
---|---|---|
Clip (9) Clip (9) | - | - |
Reaction (4) Reaction (4) | - | - |