Modules list

Portable cover

Tactical

Described in: Core book

Shell shield, round shield, vertical deployable shield

Slots requirements
2
Lvl. 1 : 20 GP

Beads filled with nanomachines provide temporary cover when thrown on the ground. Once deployed, these portable covers cannot be recovered or moved and act like regular cover for any PC who hides behind them (see Chapter 4: Game mechanics, on page 87).

Activation Duration Reach
Move action One scene / one conflict phase Short - ≤50ft
Effect(s) Damages Violence Informations / Condition
Clip (3) Clip (3) - -
Reaction (2) Reaction (2) - -
Duration One scene / one conflict phase
Reach Short - ≤50ft
Activation Move action
Effect(s) Damages Violence
Clip (3) Clip (3) - -
Reaction (2) Reaction (2) - -
Lvl. 2 : 10 GP

Clip 3 increases to clip 6. Cover design is improved and provides an additional 1 reaction point.

Activation Duration Reach
Move action One scene / one conflict phase Short - ≤50ft
Effect(s) Damages Violence Informations / Condition
Clip (6) Clip (6) - -
Reaction (3) Reaction (3) - -
Duration One scene / one conflict phase
Reach Short - ≤50ft
Activation Move action
Effect(s) Damages Violence
Clip (6) Clip (6) - -
Reaction (3) Reaction (3) - -
Lvl. 3 : 10 GP

Clip 6 increases to clip 9. Cover design is improved and provides an additional 1 reaction point.

Activation Duration Reach
Move action One scene / one conflict phase Short - ≤50ft
Effect(s) Damages Violence Informations / Condition
Clip (9) Clip (9) - -
Reaction (4) Reaction (4) - -
Duration One scene / one conflict phase
Reach Short - ≤50ft
Activation Move action
Effect(s) Damages Violence
Clip (9) Clip (9) - -
Reaction (4) Reaction (4) - -