Missile pod
Ranged
Described in: Core book
Shoulder-mounted automatic deployment missile launcher, vertical pod on shoulder blade
Possible slots requirements
30 GP
Shoulder-mounted guided anti-tank or anti-air missile launcher. Must be reloaded in Camelot. Missile pods only work if an enemy has been holo-targeted.
Damages | Violence | Activation | Duration | Reach | Energy |
---|---|---|---|---|---|
6D6 (18) + 3 | 1D6 (3) + 6 | Move action | Instantaneous | Long - ≤1,000ft | 1 |
Effect(s) | Damages | Violence | Informations / Condition |
---|---|---|---|
Anti-vehicle Anti-vehicle | - | - | |
Artillery Artillery | - | - | |
Clip (3) Clip (3) | - | - |
Damages | 6D6 (18) + 3 |
---|---|
Violence | 1D6 (3) + 6 |
Energy | 1 |
Duration | Instantaneous |
Reach | Long - ≤1,000ft |
Activation | Move action |
Effect(s) | Damages | Violence |
---|---|---|
Anti-vehicle Anti-vehicle | - | - |
Artillery Artillery | - | - |
Clip (3) Clip (3) | - | - |
Q&A > Questions about combat, creatures and NPCs > Combat / Fighting styles - Q&A > Arsenal questions > Modules - Jan. 17, 2025, 12:31 p.m.
Yes. As mentioned in the rules: “The PC suffers a 3 dice penalty to their ranged and combat attack rolls.” This penalty applies to attacks made with a missile pod. Independent turrets (ones with their own fixed dice pool) do not use the character’s fighting style and are unaffected by these penalties.
Q&A > Questions about combat, creatures and NPCs > Combat / Fighting styles - Jan. 17, 2025, 12:31 p.m.
No. Penalties can apply to pods and turrets, but not bonus damage added by akimbo or ambidextrous fighting styles. Akimbo and ambidextrous style bonuses only apply to “held” weapons, those in the knight’s hand or slotted into a Paladin armour’s arms are considered “held” (as pointed out in the armour’s ability description).
Q&A > Arsenal questions > Modules - Jan. 17, 2025, 12:31 p.m.
No. When a target is holo-targeted and the weapon has the artillery effect, the target loses any cover bonuses to its reaction score. The weapon’s ammunition must still be capable of reaching the target somehow, and a Ranged attack roll is still required. Furthermore, missile pods specifically require holo-targeting in order to fire (as one of the pod’s specific limitations).