Modules list

Arm blade

Close C

Described in: Core book

Retractable forearm blade, long spike on the back of one glove, curved underarm blade

Possible slots requirements
2
2
Lvl. 1 : 10 GP

A close combat blade module attached to the metaarmour’s forearm allows the character to perform well in melee without a weapon. Unsheathing the blade is a free action, but attacking with it requires a combat action as usual.

Damages Violence Activation Duration Reach
2D6 (6) + Strength 1D6 (3) None Until deactivated Contact - ≤5ft
Damages 2D6 (6) + Strength
Violence 1D6 (3)
Duration Until deactivated
Reach Contact - ≤5ft
Activation None
Lvl. 2 : 10 GP

The weapon gains an additional effect–finecrafted or destructive, chosen when upgrading the module. It also gains + 1D6 damage.

Damages Violence Activation Duration Reach
3D6 (9) + Strength 1D6 (3) None Until deactivated Contact - ≤5ft
Choice 1 Damages Violence Informations / Condition
Destructive Destructive - -
Finecrafted Finecrafted - -
Damages 3D6 (9) + Strength
Violence 1D6 (3)
Duration Until deactivated
Reach Contact - ≤5ft
Activation None
Choice 1 Damages Violence
Destructive Destructive - -
Finecrafted Finecrafted - -
Lvl. 3 : 30 GP

The weapon gains an additional effect–armourpiercing 40 or radiance 4, chosen when upgrading the module. It also gains + 1D6 damage.

Damages Violence Activation Duration Reach
4D6 (12) + Strength 2D6 (6) None Until deactivated Contact - ≤5ft
Choice 1 Damages Violence Informations / Condition
Destructive Destructive - -
Forcé par le choix 1 fait au niveau 2
Finecrafted Finecrafted - -
Forcé par le choix 1 fait au niveau 2
Choice 2 Damages Violence Informations / Condition
Armour-piercing (40) Armour-piercing (40) - -
Radiance (4) Radiance (4) - -
Damages 4D6 (12) + Strength
Violence 2D6 (6)
Duration Until deactivated
Reach Contact - ≤5ft
Activation None
Choice 1 Damages Violence
Destructive Destructive - -
Informations / Condition: Forced by choice 1 made on level 2
Finecrafted Finecrafted - -
Informations / Condition: Forced by choice 1 made on level 2
Choice 2 Damages Violence
Armour-piercing (40) Armour-piercing (40) - -
Radiance (4) Radiance (4) - -
Availables enhancements

10 PG

(The weapon dealt the killing blow to a boss of the Lady.)

Effect Condition
Damages +1D6, Violence +1D6 Lady creatures only.

10 PG

(The weapon dealt the killing blow to a boss of the Flesh.)

Effect Condition
Damages +1D6, Violence +1D6 Flesh creatures only.

15 PG

(Over the course of a single conflict phase, the Knight dealt the killing blow to or took at least 6 brutes and/or badasses out of combat. The weapon does not have the scatter X effect.)

Effect Condition
Cadence (2) Cadence (2)
-

10 PG

(The weapon dealt the killing blow to a boss of the Beast.)

Effect Condition
Damages +1D6, Violence +1D6 Beast creatures only.

20 PG

(The weapon allowed the Knight to accomplish their major motivation, or helped an ally accomplish theirs. A Knight of the Round Table must give permission for the Code to be engraved on the weapon.)

Effect Condition
[Hardened] (1) [Hardened] (1)
-

15 PG

(The weapon helped the Knight accomplish one of their lesser motivations at least five times.)

Effect Condition
[Fierté] (1) [Fierté] (1)
-

15 PG

(The weapon dealt the killing blow to or took a boss out of combat, and the Knight wielding it had 10 or fewer HP.)

Effect Condition
Obliteration Obliteration
-

10 PG

(The weapon dealt the killing blow to a behemoth of the Anathema.)

Effect Condition
Damages +2D6 Anathema Behemoth-class only

5 PG

(The weapon dealt the killing blow to or took a badass out of combat.)

Effect Condition
Damages +1D6
-

10 PG

(The weapon dealt the killing blow to a boss of the Machine.)

Effect Condition
Damages +1D6, Violence +1D6 Machine creatures only.

5 PG

(The weapon was used to protect an ally or an innocent from harm.)

Effect Condition
Defence (1) Defence (1)
-

20 PG

(The weapon dealt the killing blow to or took a boss out of combat, and the Knight wielding it had 10 or fewer HP)

Effect Condition
[Force field] (2) [Force field] (2) The weapon must be held

5 PG

(The weapon dealt the killing blow to or took a boss out of combat (not a boss of the Anathema))

Effect Condition
[Bonus dégâts] (3) [Bonus dégâts] (3)
-

5 PG

(The weapon dealt the killing blow to a boss of the Anathema.)

Effect Condition
Radiance (1) Radiance (1) Or give +1 if radiance already active

10 PG

(The weapon dealt the killing blow to a boss of the Mask.)

Effect Condition
Damages +1D6, Violence +1D6 Mask creatures only.

20 PG

(The weapon dealt the killing blow to one of the Overlords of the Anathema. The weapon does not have the anti-Anathema effect.)

Effect Condition
Anti-Anathema Anti-Anathema
-

5 PG

(The weapon dealt the killing blow to or took a band out of combat.)

Effect Condition
Violence +1D6
-

5 PG

Effect Condition
Damages +1D6 Agressive style only

20 PG

Effect Condition
[Sur mesure] [Sur mesure]
-

5 PG

Effect Condition
Stun (1) Stun (1)
-

10 PG

Effect Condition
[Tank] [Tank] If multiples weapons, all must have the enhancement to the bonus being effective

5 PG

Effect Condition
Twinned (ambidextrous) Twinned (ambidextrous) Lessen malus only when attacking with the weapon with the enhancement

10 PG

Effect Condition
Twinned (akimbo) Twinned (akimbo) When used with its twin only
How do enhancement prerequisites work for modules with more than one level? – page 427
Q&A > Arsenal questions > Weapon enhancements - Jan. 17, 2025, 12:31 p.m.

If the weapon or module has an effect that would prevent it from being enhanced either now or at a later time, the enhancement cannot be applied to the weapon or module regardless of its current level.