Modules list

Grip module

Movement

Described in: Core book

Adhesive gloves and boots, kinetic epidermis

Slots requirements
2
2
2
2
Lvl. 1 : 20 GP

The character can stick to any surface, can climb sheer, smooth buildings and rock faces, and can even cling to glass ceilings. Grip duration may be extended by spending the activation cost as long as the character can afford it. Combat actions can be performed, but only with one-handed weapons.

Activation Duration Energy
Move action 3 turns / 30 seconds 3
Energy 3
Duration 3 turns / 30 seconds
Activation Move action
Lvl. 2 : 50 GP

Grip duration is now unlimited. It can be activated and deactivated at will. Energy cost is only paid when the module is activated.

Activation Duration Energy
Move action Until deactivated 3
Energy 3
Duration Until deactivated
Activation Move action