Grip module
Movement
Described in: Core book
Adhesive gloves and boots, kinetic epidermis
Slots requirements
2
2
2
2
Lvl. 1 : 20 GP
The character can stick to any surface, can climb sheer, smooth buildings and rock faces, and can even cling to glass ceilings. Grip duration may be extended by spending the activation cost as long as the character can afford it. Combat actions can be performed, but only with one-handed weapons.
Activation | Duration | Energy |
---|---|---|
Move action | 3 turns / 30 seconds | 3 |
Energy | 3 |
---|---|
Duration | 3 turns / 30 seconds |
Activation | Move action |
Lvl. 2 : 50 GP
Grip duration is now unlimited. It can be activated and deactivated at will. Energy cost is only paid when the module is activated.
Activation | Duration | Energy |
---|---|---|
Move action | Until deactivated | 3 |
Energy | 3 |
---|---|
Duration | Until deactivated |
Activation | Move action |