Modules list

Force accumulator

Defence

Described in: Core book

Energy bubble around the character, red flickers on the armour’s surface

Slots requirements
1
1
1
1
1
Lvl. 1 : 50 GP

When they activate this module, the character’s force field becomes visible to the naked eye and seems to grow thicker and swell with each blow it absorbs, until it finally bursts in a tremendous gout of energy strong enough to stagger or kill even the hardiest foe.
In game terms, each time the character’s force field absorbs damage (completely or partially) they set aside 1D6 for every 6 full points of damage prevented by the FF. Up to 8D6 can be kept next to the player’s character sheet. Whenever they choose, by expending a move action, the character unleashes the force field’s pent-up power. The player then rolls all the dice set aside, and deals that amount of damage (or violence, whichever they prefer) to all enemies in contact range. These dice are lost. The explosion has the ignore FF effect, and inflicts an automatic stun 1 effect on enemies with a Flesh aspect lower than 14.
For the next 1D6 turns following the burst, the character’s force field is disabled. Their FF is reduced to 0, and returns to normal after the 1D6 turns have passed. The module itself serves no purpose while the force field is deactivated. Once the FF returns, the module must be reactivated and its EP cost paid once more if the character wants to use it again.

Activation Duration Reach Energy
None One scene / one conflict phase Contact - ≤5ft 8
Effect(s) Damages Violence Informations / Condition
8D6 8D6
Max value of cumulative dice, choose damage or violence at the time of release.
Ignore FF Ignore FF - -
Stun (1) Stun (1) - -
Flesh < 14
Energy 8
Duration One scene / one conflict phase
Reach Contact - ≤5ft
Activation None
Effect(s) Damages Violence
8D6 8D6
Informations / Condition: Max value of cumulative dice, choose damage or violence at the time of release.
Ignore FF Ignore FF - -
Stun (1) Stun (1) - -
Informations / Condition: Flesh < 14
Lvl. 2 : 50 GP

The module can now accumulate up to 12D6. The character only remains without their FF for one turn after releasing any amount of accumulated damage.

Activation Duration Reach Energy
None One scene / one conflict phase Contact - ≤5ft 8
Effect(s) Damages Violence Informations / Condition
12D6 12D6
Max value of cumulative dice, choose damage or violence at the time of release.
Ignore FF Ignore FF - -
Stun (1) Stun (1) - -
Flesh < 14
Energy 8
Duration One scene / one conflict phase
Reach Contact - ≤5ft
Activation None
Effect(s) Damages Violence
12D6 12D6
Informations / Condition: Max value of cumulative dice, choose damage or violence at the time of release.
Ignore FF Ignore FF - -
Stun (1) Stun (1) - -
Informations / Condition: Flesh < 14