Fighting claws
Close C
Described in: Core book
Four 2 inch claws on the back of the armour’s glove, razor-sharp fingertips
Possible slots requirements
Lvl. 1 : 10 GP
A close combat claw module attached to the metaarmour’s glove allows the character to perform well in melee without a weapon. Unsheathing the claws is a free action, but attacking with them requires a combat action as usual.
| Damages | Violence | Activation | Duration | Reach |
|---|---|---|---|---|
| 2D6 (6) + Strength | 1D6 (3) | None | Until deactivated | Contact - ≤5ft |
| Damages | 2D6 (6) + Strength |
|---|---|
| Violence | 1D6 (3) |
| Duration | Until deactivated |
| Reach | Contact - ≤5ft |
| Activation | None |
Lvl. 2 : 10 GP
The weapon gains an additional effect–wounding or stun 1, chosen when upgrading the module. It also gains + 1D6 damage.
Lvl. 3 : 30 GP
The weapon gains an additional effect–weighted or penetration 5, chosen when upgrading the module. It also gains + 1D6 damage
| Damages | Violence | Activation | Duration | Reach |
|---|---|---|---|---|
| 4D6 (12) + Strength | 1D6 (3) | None | Until deactivated | Contact - ≤5ft |
| Choice 1 | Damages | Violence | Informations / Condition |
|---|---|---|---|
| Stun (1) Stun (1) | - | - |
Forcé par le choix 1 fait au niveau 2
|
| Wounding Wounding | - | - |
Forcé par le choix 1 fait au niveau 2
|
| Choice 2 | Damages | Violence | Informations / Condition |
|---|---|---|---|
| Penetration (5) Penetration (5) | - | - | |
| Weighted Weighted | - | - |
| Damages | 4D6 (12) + Strength |
|---|---|
| Violence | 1D6 (3) |
| Duration | Until deactivated |
| Reach | Contact - ≤5ft |
| Activation | None |
| Choice 1 | Damages | Violence |
|---|---|---|
| Stun (1) Stun (1) | - | - |
| Informations / Condition: Forced by choice 1 made on level 2 | ||
| Wounding Wounding | - | - |
| Informations / Condition: Forced by choice 1 made on level 2 | ||
| Choice 2 | Damages | Violence |
|---|---|---|
| Penetration (5) Penetration (5) | - | - |
| Weighted Weighted | - | - |
Availables enhancements
10 PG
(The weapon dealt the killing blow to a boss of the Lady.)
| Effect | Condition |
|---|---|
| Damages +1D6, Violence +1D6 | Lady creatures only. |
10 PG
(The weapon dealt the killing blow to a boss of the Flesh.)
| Effect | Condition |
|---|---|
| Damages +1D6, Violence +1D6 | Flesh creatures only. |
15 PG
(Over the course of a single conflict phase, the Knight dealt the killing blow to or took at least 6 brutes and/or badasses out of combat. The weapon does not have the scatter X effect.)
| Effect | Condition |
|---|---|
| Cadence (2) Cadence (2) |
-
|
10 PG
(The weapon dealt the killing blow to a boss of the Beast.)
| Effect | Condition |
|---|---|
| Damages +1D6, Violence +1D6 | Beast creatures only. |
20 PG
(The weapon allowed the Knight to accomplish their major motivation, or helped an ally accomplish theirs. A Knight of the Round Table must give permission for the Code to be engraved on the weapon.)
| Effect | Condition |
|---|---|
| [Hardened] (1) [Hardened] (1) |
-
|
15 PG
(The weapon helped the Knight accomplish one of their lesser motivations at least five times.)
| Effect | Condition |
|---|---|
| [Fierté] (1) [Fierté] (1) |
-
|
15 PG
(The weapon dealt the killing blow to or took a boss out of combat, and the Knight wielding it had 10 or fewer HP.)
| Effect | Condition |
|---|---|
| Obliteration Obliteration |
-
|
10 PG
(The weapon dealt the killing blow to a behemoth of the Anathema.)
| Effect | Condition |
|---|---|
| Damages +2D6 | Anathema Behemoth-class only |
5 PG
(The weapon dealt the killing blow to or took a badass out of combat.)
| Effect | Condition |
|---|---|
| Damages +1D6 |
-
|
10 PG
(The weapon dealt the killing blow to a boss of the Machine.)
| Effect | Condition |
|---|---|
| Damages +1D6, Violence +1D6 | Machine creatures only. |
5 PG
(The weapon was used to protect an ally or an innocent from harm.)
| Effect | Condition |
|---|---|
| Defence (1) Defence (1) |
-
|
20 PG
(The weapon dealt the killing blow to or took a boss out of combat, and the Knight wielding it had 10 or fewer HP)
| Effect | Condition |
|---|---|
| [Force field] (2) [Force field] (2) | The weapon must be held |
5 PG
(The weapon dealt the killing blow to or took a boss out of combat (not a boss of the Anathema))
| Effect | Condition |
|---|---|
| [Bonus dégâts] (3) [Bonus dégâts] (3) |
-
|
5 PG
(The weapon dealt the killing blow to a boss of the Anathema.)
| Effect | Condition |
|---|---|
| Radiance (1) Radiance (1) | Or give +1 if radiance already active |
10 PG
(The weapon dealt the killing blow to a boss of the Mask.)
| Effect | Condition |
|---|---|
| Damages +1D6, Violence +1D6 | Mask creatures only. |
20 PG
(The weapon dealt the killing blow to one of the Overlords of the Anathema. The weapon does not have the anti-Anathema effect.)
| Effect | Condition |
|---|---|
| Anti-Anathema Anti-Anathema |
-
|
5 PG
(The weapon dealt the killing blow to or took a band out of combat.)
| Effect | Condition |
|---|---|
| Violence +1D6 |
-
|
5 PG
| Effect | Condition |
|---|---|
| Damages +1D6 | Agressive style only |
20 PG
| Effect | Condition |
|---|---|
| [Sur mesure] [Sur mesure] |
-
|
15 PG
| Effect | Condition |
|---|---|
| [Indestructible weapon] [Indestructible weapon] |
-
|
10 PG
| Effect | Condition |
|---|---|
| Assisted aim Assisted aim |
-
|
5 PG
| Effect | Condition |
|---|---|
| Radiance (2) Radiance (2) |
-
|
5 PG
| Effect | Condition |
|---|---|
| Twinned (ambidextrous) Twinned (ambidextrous) | Lessen malus only when attacking with the weapon with the enhancement |
10 PG
| Effect | Condition |
|---|---|
| Twinned (akimbo) Twinned (akimbo) | When used with its twin only |
Q&A > Arsenal questions > Weapon enhancements - Jan. 17, 2025, 12:31 p.m.
If the weapon or module has an effect that would prevent it from being enhanced either now or at a later time, the enhancement cannot be applied to the weapon or module regardless of its current level.