Defensive cannon
Ranged
Described in: Core book
Automated shoulder mini cannon, ‘scorpion’ type back cannon, small drone flying around the user
Slots requirements
Lvl. 1 : 30 GP
A small AI-controlled cannon designed to protect the Knight at short range or closer. Once per turn, a brute, badass, or boss who performs a melee attack on the PC at a distance of 10 feet or less automatically takes 2D6 damage from the cannon’s defensive fire. It also adds 1D6 violence to weapons used to attack a band at short range or closer.
Damages | Activation | Duration | Reach |
---|---|---|---|
2D6 (6) | None | Instantaneous | Contact - ≤5ft |
Effect(s) | Damages | Violence | Informations / Condition |
---|---|---|---|
- | 1D6 |
Ranged weapon used at short reach or less
|
Damages | 2D6 (6) |
---|---|
Duration | Instantaneous |
Reach | Contact - ≤5ft |
Activation | None |
Effect(s) | Damages | Violence |
---|---|---|
- | 1D6 | |
Informations / Condition: Ranged weapon used at short reach or less |
Lvl. 2 : 20 GP
The cannon now fires defensively at enemies who attack the PC with melee and ranged attacks at a distance of 10 feet or less, dealing 3D6 damage.
Damages | Activation | Duration | Reach |
---|---|---|---|
3D6 (9) | None | Instantaneous | Short - ≤50ft |
Effect(s) | Damages | Violence | Informations / Condition |
---|---|---|---|
- | 1D6 |
Ranged weapon used at short reach or less
|
Damages | 3D6 (9) |
---|---|
Duration | Instantaneous |
Reach | Short - ≤50ft |
Activation | None |
Effect(s) | Damages | Violence |
---|---|---|
- | 1D6 | |
Informations / Condition: Ranged weapon used at short reach or less |
Lvl. 3 : 20 GP
The cannon now fires up to medium range when the PC is attacked, inflicting 4D6 damage.
Damages | Activation | Duration | Reach |
---|---|---|---|
4D6 (12) | None | Instantaneous | Medium - ≤150ft |
Effect(s) | Damages | Violence | Informations / Condition |
---|---|---|---|
- | 1D6 |
Ranged weapon used at medium reach or less
|
Damages | 4D6 (12) |
---|---|
Duration | Instantaneous |
Reach | Medium - ≤150ft |
Activation | None |
Effect(s) | Damages | Violence |
---|---|---|
- | 1D6 | |
Informations / Condition: Ranged weapon used at medium reach or less |
Q&A > Arsenal questions > Modules - Jan. 17, 2025, 12:31 p.m.
Defensive cannon module violence is always applied to ranged attacks at short range (levels 1 and 2) and medium range (level 3) and does not require an action, not even a free action.
Q&A > Arsenal questions > Modules - Jan. 17, 2025, 12:31 p.m.
A free action can only be used once per turn. This means that a strike intensifier module and a level 1 head-mounted attack module can only be used once per turn, on an attack of the character’s choosing. They can both be used on the same attack.
Level 2 head-mounted attack modules and defensive cannons have “permanent” effects: they add their bonus on all relevant attacks, as often as required.