Modules list

Countermeasures

Defence

Described in: Core book

Chaff dispensing back vents, anti-missile laser, localised EMP fields

Slots requirements
2
Lvl. 1 : 20 GP

By expending one countermeasure charge, the user may cancel the damage and effects of one missile or rocket aimed at them (see missile and rocket pods).

Activation Duration Energy
None Instantaneous 2
Effect(s) Damages Violence Informations / Condition
Clip (3) Clip (3) - -
Energy 2
Duration Instantaneous
Activation None
Effect(s) Damages Violence
Clip (3) Clip (3) - -
Lvl. 2 : 10 GP

Clip 3 increases to clip 6.

Activation Duration Energy
None Instantaneous 2
Effect(s) Damages Violence Informations / Condition
Clip (6) Clip (6) - -
Energy 2
Duration Instantaneous
Activation None
Effect(s) Damages Violence
Clip (6) Clip (6) - -
Lvl. 3 : 10 GP

Clip 6 increases to clip 10.

Activation Duration Energy
None Instantaneous 2
Effect(s) Damages Violence Informations / Condition
Clip (10) Clip (10) - -
Energy 2
Duration Instantaneous
Activation None
Effect(s) Damages Violence
Clip (10) Clip (10) - -