Capsule
Tactical
Described in: Codex v1.5
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Slots requirements
1
25 GP
Based on the same design as Steed motorbike deployment modules, this module is a supply of small flat pucks or balls containing nanites programmed to assemble into all manner of useful tools, somewhat like the Priest armour’s nanoC mode, but with a preprogrammed list of items. Knights decide between missions what the contents of each capsule shall be for their next deployment.
Capsule contents list
- Any standard Avalon weapon with a lower GP cost than the cost of this module (including additional capsules, i.e. 35 GP at most)
- A ram
- A chest-high wall
- A net that can change into a spherical cage for 1 EP
- An advanced medical station that provides a 3D bonus to medical checks
- An advanced repair station that provides a 3D bonus to repair checks
- 2 ammunition for a weapon with the clip effect
- A powerful UV floodlight capable of inflicting radiance 1 on an area equal to medium range
- A high quality mini camera and microphones
- An effective GPS tracker and two attachable locator-emitters
- A roll of spiked caltrops for piercing tyres or slowing enemies
- A small maglev trolley with a 350 lb carrying capacity
Activation | Duration | Energy |
---|---|---|
Move action | 10 minutes + 10 minutes per 2 EP spent (max. 1 hour), whole amount spent upon activation | 4 |
Energy | 4 |
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Duration | 10 minutes + 10 minutes per 2 EP spent (max. 1 hour), whole amount spent upon activation |
Activation | Move action |