Modules list

Capsule

Tactical

Described in: Codex v1.5

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Slots requirements
1
25 GP

Based on the same design as Steed motorbike deployment modules, this module is a supply of small flat pucks or balls containing nanites programmed to assemble into all manner of useful tools, somewhat like the Priest armour’s nanoC mode, but with a preprogrammed list of items. Knights decide between missions what the contents of each capsule shall be for their next deployment.

Capsule contents list

  • Any standard Avalon weapon with a lower GP cost than the cost of this module (including additional capsules, i.e. 35 GP at most)
  • A ram
  • A chest-high wall
  • A net that can change into a spherical cage for 1 EP
  • An advanced medical station that provides a 3D bonus to medical checks
  • An advanced repair station that provides a 3D bonus to repair checks
  • 2 ammunition for a weapon with the clip effect
  • A powerful UV floodlight capable of inflicting radiance 1 on an area equal to medium range
  • A high quality mini camera and microphones
  • An effective GPS tracker and two attachable locator-emitters
  • A roll of spiked caltrops for piercing tyres or slowing enemies
  • A small maglev trolley with a 350 lb carrying capacity
Activation Duration Energy
Move action 10 minutes + 10 minutes per 2 EP spent (max. 1 hour), whole amount spent upon activation 4
Energy 4
Duration 10 minutes + 10 minutes per 2 EP spent (max. 1 hour), whole amount spent upon activation
Activation Move action