Modules list

Arm cannon

Ranged

Described in: Core book (FAQ corrected)

Underarm machine gun, gauntlet-mounted cannon, arm rifle attachment

Possible slots requirements
2
2
Lvl. 1 : 30 GP

A lightweight cannon attached to one of the meta-armour’s arms provides an always available weapon for emergencies and surprises.

Damages Violence Activation Duration Reach Energy
3D6 (9) + 3 3D6 (9) + 3 Combat action Instantaneous Medium - ≤150ft 1
Choice 1 Damages Violence Informations / Condition
Destructive Destructive - -
Ultraviolence Ultraviolence - -
Wounding Wounding - -
Damages 3D6 (9) + 3
Violence 3D6 (9) + 3
Energy 1
Duration Instantaneous
Reach Medium - ≤150ft
Activation Combat action
Choice 1 Damages Violence
Destructive Destructive - -
Ultraviolence Ultraviolence - -
Wounding Wounding - -
Lvl. 2 : 30 GP

The weapon gains one additional effect, to be chosen from the following when the upgrade is purchased: scatter 3, radiance 2, assisted aim. The weapon also gains either 1D6 damage or 1D6 violence (chosen when the upgrade is purchased).

Damages Violence Activation Duration Reach Energy
3D6 (9) + 3 3D6 (9) + 3 Combat action Instantaneous Medium - ≤150ft 1
Choice 1 Damages Violence Informations / Condition
Destructive Destructive - -
Forcé par le choix 1 fait au niveau 1
Ultraviolence Ultraviolence - -
Forcé par le choix 1 fait au niveau 1
Wounding Wounding - -
Forcé par le choix 1 fait au niveau 1
Choice 2 Damages Violence Informations / Condition
Assisted aim Assisted aim - -
Radiance (2) Radiance (2) - -
Scatter (3) Scatter (3) - -
Choice 3 Damages Violence Informations / Condition
- 1D6
1D6 -
Damages 3D6 (9) + 3
Violence 3D6 (9) + 3
Energy 1
Duration Instantaneous
Reach Medium - ≤150ft
Activation Combat action
Choice 1 Damages Violence
Destructive Destructive - -
Informations / Condition: Forced by choice 1 made on level 1
Ultraviolence Ultraviolence - -
Informations / Condition: Forced by choice 1 made on level 1
Wounding Wounding - -
Informations / Condition: Forced by choice 1 made on level 1
Choice 2 Damages Violence
Assisted aim Assisted aim - -
Radiance (2) Radiance (2) - -
Scatter (3) Scatter (3) - -
Choice 3 Damages Violence
- 1D6
1D6 -
Lvl. 3 : 30 GP

The weapon gains one additional effect, to be chosen from the following when the upgrade is purchased: ignore armour, ignore FF, anti-vehicle. The weapon also gains either 1D6 damage or 1D6 violence (chosen when the upgrade is purchased).

Damages Violence Activation Duration Reach Energy
3D6 (9) + 3 3D6 (9) + 3 Combat action Instantaneous Medium - ≤150ft 1
Choice 1 Damages Violence Informations / Condition
Destructive Destructive - -
Forcé par le choix 1 fait au niveau 2
Ultraviolence Ultraviolence - -
Forcé par le choix 1 fait au niveau 2
Wounding Wounding - -
Forcé par le choix 1 fait au niveau 2
Choice 2 Damages Violence Informations / Condition
Assisted aim Assisted aim - -
Forcé par le choix 2 fait au niveau 2
Radiance (2) Radiance (2) - -
Forcé par le choix 2 fait au niveau 2
Scatter (3) Scatter (3) - -
Forcé par le choix 2 fait au niveau 2
Choice 3 Damages Violence Informations / Condition
- 1D6
Forcé par le choix 3 fait au niveau 2
1D6 -
Forcé par le choix 3 fait au niveau 2
Choice 4 Damages Violence Informations / Condition
Anti-vehicle Anti-vehicle - -
Ignore armour Ignore armour - -
Ignore FF Ignore FF - -
Choice 5 Damages Violence Informations / Condition
- 1D6
1D6 -
Damages 3D6 (9) + 3
Violence 3D6 (9) + 3
Energy 1
Duration Instantaneous
Reach Medium - ≤150ft
Activation Combat action
Choice 1 Damages Violence
Destructive Destructive - -
Informations / Condition: Forced by choice 1 made on level 2
Ultraviolence Ultraviolence - -
Informations / Condition: Forced by choice 1 made on level 2
Wounding Wounding - -
Informations / Condition: Forced by choice 1 made on level 2
Choice 2 Damages Violence
Assisted aim Assisted aim - -
Informations / Condition: Forced by choice 2 made on level 2
Radiance (2) Radiance (2) - -
Informations / Condition: Forced by choice 2 made on level 2
Scatter (3) Scatter (3) - -
Informations / Condition: Forced by choice 2 made on level 2
Choice 3 Damages Violence
- 1D6
Informations / Condition: Forced by choice 3 made on level 2
1D6 -
Informations / Condition: Forced by choice 3 made on level 2
Choice 4 Damages Violence
Anti-vehicle Anti-vehicle - -
Ignore armour Ignore armour - -
Ignore FF Ignore FF - -
Choice 5 Damages Violence
- 1D6
1D6 -
Availables enhancements

10 PG

Effect Condition
Damages -1D6, Violence +1D6
-

15 PG

Effect Condition
Damages -1D6, Violence -1D6
-
Interference (2) Interference (2)
-

10 PG

Effect Condition
Damages +1D6, Violence -1D6
-

10 PG

Effect Condition
[Ranged bonus] (3) [Ranged bonus] (3) Reach ≤ medium

10 PG

Effect Condition
[Automatic success] (1) [Automatic success] (1) Reach ≥ medium
[Complication] (3) [Complication] (3) Reach ≤ short

10 PG

Effect Condition
Scatter (3) Scatter (3) Reach ≤ short
[Complication] (3) [Complication] (3) Reach ≥ medium

20 PG

Effect Condition
Silencer Silencer
-

10 PG

Effect Condition
Twinned (akimbo) Twinned (akimbo) Installed on two identical weapons
Twinned (ambidextrous) Twinned (ambidextrous) Installed on two different weapons
How do enhancement prerequisites work for modules with more than one level? – page 427
Q&A > Arsenal questions > Weapon enhancements - Jan. 17, 2025, 12:31 p.m.

If the weapon or module has an effect that would prevent it from being enhanced either now or at a later time, the enhancement cannot be applied to the weapon or module regardless of its current level.

Can weapon enhancements be applied to mounted weapons on modules (for example, to enhance a submachine gun on a shoulder turret)? – pages 427 and 440
Q&A > Arsenal questions > Modules - Jan. 17, 2025, 12:31 p.m.

Yes. The weapon’s enhancement provides its effect as soon as the module activates.