Modules list

Bear's rage

Bear Prestige

Described in: Add-on 2038

30 GP

The meta-armour now seems to have a will of its own. Its Knightly wearer still commands it, but its AI can now take over its movements with surprisingly protective results. This can include shielding its wearer, or lashing out at an enemy without its Knight‘s authorisation. This increased freedom allows it to carry on fighting, even when the wearer is unconscious.

Effect: When the Knight reaches 0 HP in a conflict phase and their armour is still deployed, they fall unconscious as usual and suffer a grievous wound. The armour itself carries on the fight, mimicking its wearer‘s usual reflexes and attitude. The PC carries on playing the armour as if their character were still conscious inside. The following restrictions apply: the armour can only act to protect its wearer or attack nearby enemies; the armour can only use weapons and modules, not other equipment (such as nodes); when the armour acts, it cannot perform actions using the Beast or Lady aspects.

Each turn after its user falls unconscious, the armour spends 3 EP to keep running. If the armour runs out of EP, it goes into standby mode and stops acting until its user is healed.

Once the conflict phase ends, the character is treated like any other character at death‘s door and their armour goes into standby mode (assuming it has not already done so) and stops acting until its user is healed.

Activation Duration Energy
None One scene / one conflict phase , or until its EP run out 3
Energy 3
Duration One scene / one conflict phase , or until its EP run out
Activation None