Arm cannon
Ranged
Described in: Core book (FAQ corrected)
Underarm machine gun, gauntlet-mounted cannon, arm rifle attachment
Possible slots requirements
Lvl. 1 : 30 GP
A lightweight cannon attached to one of the meta-armour’s arms provides an always available weapon for emergencies and surprises.
Damages | Violence | Activation | Duration | Reach | Energy |
---|---|---|---|---|---|
3D6 (9) + 3 | 3D6 (9) + 3 | Combat action | Instantaneous | Medium - ≤150ft | 1 |
Choice 1 | Damages | Violence | Informations / Condition |
---|---|---|---|
Destructive Destructive | - | - | |
Ultraviolence Ultraviolence | - | - | |
Wounding Wounding | - | - |
Damages | 3D6 (9) + 3 |
---|---|
Violence | 3D6 (9) + 3 |
Energy | 1 |
Duration | Instantaneous |
Reach | Medium - ≤150ft |
Activation | Combat action |
Choice 1 | Damages | Violence |
---|---|---|
Destructive Destructive | - | - |
Ultraviolence Ultraviolence | - | - |
Wounding Wounding | - | - |
Lvl. 2 : 30 GP
The weapon gains one additional effect, to be chosen from the following when the upgrade is purchased: scatter 3, radiance 2, assisted aim. The weapon also gains either 1D6 damage or 1D6 violence (chosen when the upgrade is purchased).
Damages | Violence | Activation | Duration | Reach | Energy |
---|---|---|---|---|---|
3D6 (9) + 3 | 3D6 (9) + 3 | Combat action | Instantaneous | Medium - ≤150ft | 1 |
Choice 1 | Damages | Violence | Informations / Condition |
---|---|---|---|
Destructive Destructive | - | - |
Forcé par le choix 1 fait au niveau 1
|
Ultraviolence Ultraviolence | - | - |
Forcé par le choix 1 fait au niveau 1
|
Wounding Wounding | - | - |
Forcé par le choix 1 fait au niveau 1
|
Choice 2 | Damages | Violence | Informations / Condition |
---|---|---|---|
Assisted aim Assisted aim | - | - | |
Radiance (2) Radiance (2) | - | - | |
Scatter (3) Scatter (3) | - | - |
Choice 3 | Damages | Violence | Informations / Condition |
---|---|---|---|
- | 1D6 | ||
1D6 | - |
Damages | 3D6 (9) + 3 |
---|---|
Violence | 3D6 (9) + 3 |
Energy | 1 |
Duration | Instantaneous |
Reach | Medium - ≤150ft |
Activation | Combat action |
Choice 1 | Damages | Violence |
---|---|---|
Destructive Destructive | - | - |
Informations / Condition: Forced by choice 1 made on level 1 | ||
Ultraviolence Ultraviolence | - | - |
Informations / Condition: Forced by choice 1 made on level 1 | ||
Wounding Wounding | - | - |
Informations / Condition: Forced by choice 1 made on level 1 |
Choice 2 | Damages | Violence |
---|---|---|
Assisted aim Assisted aim | - | - |
Radiance (2) Radiance (2) | - | - |
Scatter (3) Scatter (3) | - | - |
Choice 3 | Damages | Violence |
---|---|---|
- | 1D6 | |
1D6 | - |
Lvl. 3 : 30 GP
The weapon gains one additional effect, to be chosen from the following when the upgrade is purchased: ignore armour, ignore FF, anti-vehicle. The weapon also gains either 1D6 damage or 1D6 violence (chosen when the upgrade is purchased).
Damages | Violence | Activation | Duration | Reach | Energy |
---|---|---|---|---|---|
3D6 (9) + 3 | 3D6 (9) + 3 | Combat action | Instantaneous | Medium - ≤150ft | 1 |
Choice 1 | Damages | Violence | Informations / Condition |
---|---|---|---|
Destructive Destructive | - | - |
Forcé par le choix 1 fait au niveau 2
|
Ultraviolence Ultraviolence | - | - |
Forcé par le choix 1 fait au niveau 2
|
Wounding Wounding | - | - |
Forcé par le choix 1 fait au niveau 2
|
Choice 2 | Damages | Violence | Informations / Condition |
---|---|---|---|
Assisted aim Assisted aim | - | - |
Forcé par le choix 2 fait au niveau 2
|
Radiance (2) Radiance (2) | - | - |
Forcé par le choix 2 fait au niveau 2
|
Scatter (3) Scatter (3) | - | - |
Forcé par le choix 2 fait au niveau 2
|
Choice 3 | Damages | Violence | Informations / Condition |
---|---|---|---|
- | 1D6 |
Forcé par le choix 3 fait au niveau 2
|
|
1D6 | - |
Forcé par le choix 3 fait au niveau 2
|
Choice 4 | Damages | Violence | Informations / Condition |
---|---|---|---|
Anti-vehicle Anti-vehicle | - | - | |
Ignore armour Ignore armour | - | - | |
Ignore FF Ignore FF | - | - |
Choice 5 | Damages | Violence | Informations / Condition |
---|---|---|---|
- | 1D6 | ||
1D6 | - |
Damages | 3D6 (9) + 3 |
---|---|
Violence | 3D6 (9) + 3 |
Energy | 1 |
Duration | Instantaneous |
Reach | Medium - ≤150ft |
Activation | Combat action |
Choice 1 | Damages | Violence |
---|---|---|
Destructive Destructive | - | - |
Informations / Condition: Forced by choice 1 made on level 2 | ||
Ultraviolence Ultraviolence | - | - |
Informations / Condition: Forced by choice 1 made on level 2 | ||
Wounding Wounding | - | - |
Informations / Condition: Forced by choice 1 made on level 2 |
Choice 2 | Damages | Violence |
---|---|---|
Assisted aim Assisted aim | - | - |
Informations / Condition: Forced by choice 2 made on level 2 | ||
Radiance (2) Radiance (2) | - | - |
Informations / Condition: Forced by choice 2 made on level 2 | ||
Scatter (3) Scatter (3) | - | - |
Informations / Condition: Forced by choice 2 made on level 2 |
Choice 3 | Damages | Violence |
---|---|---|
- | 1D6 | |
Informations / Condition: Forced by choice 3 made on level 2 | ||
1D6 | - | |
Informations / Condition: Forced by choice 3 made on level 2 |
Choice 4 | Damages | Violence |
---|---|---|
Anti-vehicle Anti-vehicle | - | - |
Ignore armour Ignore armour | - | - |
Ignore FF Ignore FF | - | - |
Choice 5 | Damages | Violence |
---|---|---|
- | 1D6 | |
1D6 | - |
Availables enhancements
Alpha reinforcement
20 PG
Effect | Condition |
---|---|
[Indestructible weapon] [Indestructible weapon] |
-
|
Cluster ammunition
10 PG
Effect | Condition |
---|---|
Damages -1D6, Violence +1D6 |
-
|
Coolant system
30 PG
Effect | Condition |
---|---|
Burst fire Burst fire |
-
|
Barrage (1) Barrage (1) |
-
|
[Inertia] [Inertia] |
-
|
Drone ammunition
30 PG
Effect | Condition |
---|---|
[Automatic success] (3) [Automatic success] (3) |
-
|
EMP ammunition
15 PG
Effect | Condition |
---|---|
Damages -1D6, Violence -1D6 |
-
|
Interference (2) Interference (2) |
-
|
Explosive ammunition
10 PG
Effect | Condition |
---|---|
Damages +1D6, Violence -1D6 |
-
|
Hyper velocity ammunition
30 PG
Effect | Condition |
---|---|
Assisted aim Assisted aim |
-
|
[Inertia] [Inertia] |
-
|
Laser sight
10 PG
Effect | Condition |
---|---|
[Ranged bonus] (3) [Ranged bonus] (3) | Reach ≤ medium |
Long barrel
10 PG
Effect | Condition |
---|---|
[Automatic success] (1) [Automatic success] (1) | Reach ≥ medium |
[Complication] (3) [Complication] (3) | Reach ≤ short |
Non-lethal ammunition
10 PG
Effect | Condition |
---|---|
[Non lethal] [Non lethal] |
-
|
Short barrel
10 PG
Effect | Condition |
---|---|
Scatter (3) Scatter (3) | Reach ≤ short |
[Complication] (3) [Complication] (3) | Reach ≥ medium |
Twinned
10 PG
Effect | Condition |
---|---|
Twinned (akimbo) Twinned (akimbo) | Installed on two identical weapons |
Twinned (ambidextrous) Twinned (ambidextrous) | Installed on two different weapons |
Q&A > Arsenal questions > Weapon enhancements - Jan. 17, 2025, 12:31 p.m.
If the weapon or module has an effect that would prevent it from being enhanced either now or at a later time, the enhancement cannot be applied to the weapon or module regardless of its current level.
Q&A > Arsenal questions > Modules - Jan. 17, 2025, 12:31 p.m.
Yes. The weapon’s enhancement provides its effect as soon as the module activates.