Accelerator
Utility
Described in: Core book
Blurry air around the armour, glowing servomotors, sporadic red crackling electricity on the armour’s surface
 
        Slots requirements
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                            Lvl. 1 : 50 GP
Avalon’s movement accelerator allows meta-armour wearers to act almost twice as fast as a normal human being. Activating the accelerator module provides its user with an additional move action. It can only be activated once per turn.
| Activation | Duration | Energy | 
|---|---|---|
| None | Instantaneous | 5 | 
| Energy | 5 | 
|---|---|
| Duration | Instantaneous | 
| Activation | None | 
Lvl. 2 : 100 GP
In addition to the move action, activating the accelerator module now provides its user with an extra combat action. It can only be activated once per turn.
| Activation | Duration | Energy | 
|---|---|---|
| None | Instantaneous | 5 | 
| Energy | 5 | 
|---|---|
| Duration | Instantaneous | 
| Activation | None | 
        
            
            
            
            Accelerator modules provide their user with an additional move action first, then with an additional combat action. Can both these actions be used to fire a weapon with the heavy effect? – pages 416 and 439 
        
        
Q&A > Arsenal questions > Modules - Jan. 17, 2025, 12:31 p.m.
            
    
		Q&A > Arsenal questions > Modules - Jan. 17, 2025, 12:31 p.m.
Yes.