Stun X
Described in: Core book
Description
If this weapon’s attack roll is higher than the target’s Flesh aspect (divided by 2 for NPCs), then they lose their next X actions. This has no effect on bands. This effect cannot be applied to a target that is already stunned by another stun effect. Under certain circumstances, a stun effect may be automatic as long as the skill check to hit succeeds, regardless of the target’s Flesh aspect score. The attacking character still needs to roll to hit. The attack roll does not need to be higher than the target’s Flesh aspect (or half their aspect, rounded up, for an NPC) for the stun to work. A stunned character may suffer a 2-point penalty to their reaction and defence scores if the GM considers it appropriate. This effect does not stack with the interference X effect.
Example: Mike’s character attacks a feral with a Flesh score of 8. The character tries to hit it with a charged gauntlet, which has a stun 2 effect. He rolls 7 successes on his attack roll. This is higher than the feral’s Flesh score divided by 2. The creature loses its next 2 actions.
Bound weapons
Bound Modules
Enhancements with this effect
Q&A > Arsenal questions > General effect questions - Jan. 17, 2025, 12:31 p.m.
No. They lose actions, but can still protect themselves. Their defence and reaction values remain intact. If the GM deems it appropriate, the attacker can get a bonus to their attack roll (up to +3 attack dice).
Q&A > Arsenal questions > General effect questions - Jan. 17, 2025, 12:31 p.m.
No, the anti-Anathema effect does not cancel wounding, barrage X, or stun X effects.
Q&A > Arsenal questions > General effect questions - Jan. 17, 2025, 12:31 p.m.