Effects list

Demoralising

Described in: Core book

Description

This weapon reduces a band’s overrun score by 2 for this round on a successful attack, before calculating the band’s total damage for the turn. A band’s damage is therefore equal to its overrun score minus two, multiplied by the number of combat rounds that have passed so far. In other words, demoralising effects only reduce a band’s damage for the current turn. Note that if a weapon with demoralising affects a band more than once in a turn, its effect duration is increased by 1 turn for each additional application. The overrun damage reduction remains the same.

Example: It’s the third turn of a battle, and Phil’s character fires their flamethrower at a band of hopeless. The band’s overrun score is 6. Phil’s character and allies should take 3 × 6 = 18 points of damage. Thanks to the flamethrower, however, the damage is lowered to (6 - 2) x 3 = 12.

Bound weapons
Bound Module