Arcanas list

I - The Magician (1)

Description

Figure of rebirth, the spark of creation, and developing potential.

Creation

The PC adds 1 point to their Lady aspect, and 3 points to allocate as they choose to characteristics linked to this aspect.

Fate

When a PC plays the Magician card, they can modify a scene the GM has just finished describing. They may remove or add one (and only one) background feature or object, but they cannot add or remove a PC or an NPC from the scene. Furthermore, they cannot create clues or add items of vital importance to the current mission. Once the GM accepts the modification, it must be taken into account for the rest of the scene or conflict phase.

Reality does not bind him – anything that is, he can change.
Pasts

Youthful apprenticeship, natural talent that has borne fruit, a spontaneous decision that led to good results, a sudden and unfortunate choice, a childhood rich with opportunity, a change of lifestyle, a change of profession, a rebirth.

Advantage - Tireless

The character’s body is naturally more resistant to trauma and fatigue inflicted by blows to their meta-armour. The usual loss of health points when their armour is damaged does not apply (ignore the 1 HP loss for every 5 AP damaged rule).

Disadvantage - Wrathful

The character suffers from piques of anger when in stress-inducing situations (heated debate, failure, witnessing things they cannot stand, and the like). This anger can swiftly manifest as fits of uncontrollable rage. The character’s Composure tests when trying to calm down or not give in to angry impulses suffer a 3-die penalty.