Arcanas list

IX - The Hermit (9)

Description

The arcanum of the passing of time, meditation, introspection, and solitude. It also symbolises lateness, waiting for something that is taking too long or shall never arrive.

Creation

The PC adds 1 point to their Machine aspect, and 3 points to allocate as they choose to characteristics linked to this aspect.

Fate

This card’s effect immediately applies to the PC who draws it. Their lowest characteristic score is increased by 1 point. In the event of a tie, the GM chooses which characteristic score is increased.

Alone shall he learn the secrets of the world.
Pasts

A solitary retreat, closing oneself off from the world, studies that went on for too long, a prolonged coma, a lost love or a lost friend, a long-awaited promotion that still hasn’t arrived, a hero left for dead, isolation in a psychiatric ward, imprisonment.

Advantage - Iron will

The character is used to handling their emotions themselves, and know that they do not need to depend on others. Their way of handling their feelings may seem detached and somewhat robotic, but they resist Horror more than most and lose less hope. In game terms, whenever the character suffers damage to their hope, they lose one less point than they normally would.

Disadvantage - Loner

The character is used to living a solitary life and has trouble trusting others. Even Knights from their banner seem unworthy of their full trust. Whenever the character helps another on a skill check, or is helped by another PC, the check’s difficulty is raised 1 level.