XI - Strength (11)
Description
Human strength, power, energy. This arcanum symbolises both the personal, physical strength of an individual, and the power of the items and skills they possess.
Creation
The PC adds 1 point to their Flesh aspect, and 3 points to allocate as they choose to characteristics linked to this aspect.
Fate
When they play this card, the PC can choose to deal the maximum amount of their weapon’s damage to all their successful attacks for the entire duration of a conflict phase.
Foes quail before such might.Pasts
Strength that comes in useful, time spent working out, victory through strength, victory through athletics, a career in athletics, many useful belongings, power granted by owned items, strength of will, moral fibre.
Advantage - Hard-boiled
The character’s resistance is higher than most and their endurance seems limitless. They can take a lot more punishment than others of the same strength and build. In game terms, the character has 5 additional health points, increasing both their current and total HP.
Disadvantage - Brutish
Violence and excessive force are the character’s preferred tools against the Anathema. They tend to use their weapons even when stealth and subtlety would be more appropriate courses of action. In game terms, the GM may force the character to attack a nearby enemy if the group takes too long debating how to handle the situation or devising a plan. This can only be done once per game session.